Tools
Playtesting and QA
After a change, Dola can play the game in the editor, look at what happened, and report problems, so you hear about broken behavior in chat instead of finding it later.
Last updated 10 October 2026
Tools in this category
- Playtest in the editorLivePlays the level in the editor with real player input and reports pass or fail per check, such as movement, jumping, score changes, and log errors.
- Run automation testsLiveRuns Unreal automation tests in the editor and summarizes which passed, which failed, and why, so failures can be fixed quickly.
- Profile performanceLiveCaptures an Unreal Insights trace while the game runs and points out the slowest frames and the systems that cost the most time.
- Record and rewind animationLiveRecords animation with the Rewind Debugger, then reads back state machines, montages, notifies, and blend weights at any moment of play.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Guides
- Unreal Engine plugin — How the Dola Unreal Editor plugin installs, talks to the desktop app over a local bridge, and what the current 5.7 builds cover.
- Troubleshooting — Dola AI not working? Fix sign-in and account access, the Unreal bridge and plugin, calls that stop at the credit limit, and how to delete your account.