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Release notes · 1.0.0-beta.33

Dola beta 33 is out

Claude agents in the installed app, answers without Unreal open, usage and context views, a darker theme, cheaper repeat runs and Linux builds.

Last updated 10 November 2026

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Claude agents in the installed app

The Windows setup now ships claude.exe, so the installed app runs Dola's Claude agents with nothing else to install. Claude Sonnet plans and reviews, Claude Haiku builds, and every run goes through your Dola account.

Dola Settings, Models: Claude Sonnet for planning stages, Claude Haiku for building stages, reasoning effort, and a $5 task cap
Settings > Models: the Claude model per stage, effort, and the task cap.

Questions answered without Unreal open

Ask about your project with the editor shut. Dola reads the project on disk and tells you the answer came from the files. Building and editing still need Unreal open with the Dola plugin.

Dola answering Explain this project with Unreal not running: it lists the project's plugins, C++ module and content folders from the files
Unreal closed: the answer comes from the project's files, and says so.

Usage in the app, with a 30-day grid

The Account page shows spend today, this week and this month, a 30-day usage grid and spend by model, the same view as the web dashboard.

Dola Account page usage section: spend today, this week and this month, a 30-day usage grid, and spend by model
Account > Usage: 30 days of spend at a glance.

The Context tab for Claude runs

For each chat, the Context tab shows how much of the context window is used, what fills it, cached tokens, cost and calls per agent.

Dola's Context tab for a chat: 2.7% of a 1M-token window used, the split by category, input, cached tokens, cost and calls per agent
The Context tab: window use, cache hits, cost and calls per agent for the chat.

Also in this release

  • A darker dark theme. The same warm hue with deeper surfaces and clearer contrast between panels.
  • Better prompt caching. Dola's system prompt is now the same on every run, so Claude's prompt cache is reused across runs and repeat work costs less.
  • Linux builds. The app as an AppImage and a .deb, and the Unreal Engine 5.7 plugin for Linux, next to the Windows builds.

See it for yourself

See it work walks through real runs in Unreal Engine 5.7: a Blueprint edit checked in Play In Editor, the review step, and a UMG menu from one prompt. Setup is in the install guide.

Dola desktop app: a Blueprint run that made BP_Lamp blink, with the QA agent's PIE check and the pending change in the Changes panel